ICGIL
The aim of the Conference is to provide a platform to the researchers and practitioners from both academia as well as industry to meet the share cuttingedge development in the field.
ICGIL
The aim of the Conference is to provide a platform to the researchers and practitioners from both academia as well as industry to meet the share cuttingedge development in the field.
Gamification
Interactive Learning
Game-Based Education
Student Engagement
E-Learning
Instructional Design
Digital Pedagogy
Learning Motivation
Educational Technology
Virtual Classrooms
Blended Learning
Curriculum Innovation
Teaching Innovation
Serious Games
Higher Education
Online Education
Digital Platforms
Interactive Pedagogy
Playful Learning
Start Date
Thursday, April 16, 2026
Registration Deadline
Wednesday, April 1, 2026
Submission Deadline
Friday, March 27, 2026
Cairo, Egypt